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Showing posts with label Developer: Runic Games. Show all posts
Showing posts with label Developer: Runic Games. Show all posts

Tuesday, June 4, 2019

Torchlight II

Released three years after the original Torchlight and a computer-platform exclusive for many years, Torchlight II promised to be to its franchise was Diablo II was to Diablo I.  But did it live up to this promise, or was this just a sequel to forget?


Torchlight was generally regarded as a competent and fun Diablo clone from several of the original game's creators, but it didn't end up being a game that held people's attention for terribly long; chiefly because the game lacked the multiplayer component that propelled the Diablo franchise to stardom and makes it a fan favorite to this day.  So, a few years later (and a year after Diablo III was launched on PC), Torchlight II set out to fill that void, adding in multiplayer from the get-go as well as some useful new features.

Torchlight is a more player-friendly experience than its big brother, though, and this shows in a number of ways.  First is that one is not compelled to hoard gems and rare items for the late game; through the use of town smiths, one can destroy a piece of armor to recover the gems inside it, or free up any slots in the item by destroying the gems; effectively, you lose something either way, but you also reclaim valuable resources for later use.  Character stats aren't also irreversably committed once you allocate them - you can roll back a level or two of stat and skill points to tweak your character a bit if you end up taking something you don't want by accident.  Each quest in the game also offers one of three rewards, which you get to pick from so that you don't get stuck with something you don't want, and the game is also fairly generous with Rare and Legendary type equipment, ensuring that you don't have to grind for hours or even days to get stuff that works for your character.

As with Diablo II before it, Torchlight II takes steps to completely revamp the game's class system.  The three classes from the first game (Destroyer, Alchemist and Vanquisher) are gone, replaced with four new ones.  The Engineer uses slow, heavy-hitting melee weapons and can construct various mechanical drones to assist in combat - whether fighting enemies or providing buffs to the Engineer and his team.  Outlanders wield ranged weapons (whether dual-wielding pistols or using a single rifle) and utilize magical effects to debilitate enemies with poison, drain health or control the field with barriers.  The Berserker is a short-ranged fighter with great crowd control options and skills geared toward dual-wielding and absorbing health, and can also summon animals to assist in battle.  Finally, the Embermage is somewhat similar to Diablo II's Sorceress, using spells themed around one of three elements (Fire, Ice or Lightning), each with its own set of supportive abilities.

Pets return from the first game too, though with several new choices available (from badgers to alpacas to stags) and a few new mechanics attached.  Feeding your pets fish allows them to temporarily (or permanently) transform and gain new abilities, resistances and powers.  In addition to collars, pets can equip up to two Tags that grant them further stat boosts.  Their main purpose from the first game - hauling loot back to town and converting it to cash - is expanded too, with the player even able to command them to return with potions and scrolls to let them stay in the field even longer.  One can set their AI to one of three presets (Aggressive, Defensive or Passive), and even let them equip scrolls to learn up to four spells.  Basically, they've become very viable AI partners in their own right, and prove to be an integral part of one's strategy whether solo or playing with a group.

Torchlight II's biggest improvement, though, is of course its multiplayer functionality.  Game sessions support up to six players at a time and work over both internet and LAN.  Optional PVP is implemented, while co-op remains a solid and seamless experience.  This is in part owing to the fact that loot drops are tracked separately for each player; effectively, if you see something drop on your end, you can pick it up without fear of upsetting other players, as they get their own sets of loot on their side of things.  Of course, one can still trade items and resources with other players through the in-game trade system, while a shared loot chest in town allows the player to trade equipment among their own created characters with a minimum of fuss.

Torchlight II also supports mods, which led to a lot of new content (from new classes to quests to dungeons to features like getting double points for a level or even an infinite, randomly-generated dungeon for efficient loot-gathering).  But what is truly remarkable about this is that  mods can even be used in online play, letting an entire group enjoy a shared experience.  There is one important caveat, though - each player has to take care have the exact same set of mods installed, or they won't be able to play together.  Thankfully, the Steam Workshop does provide a relatively efficient way to make this work, but those downloaded from other sides may prove problematic.

Basically, Torchlight II is everything its predecessor was and so much more, providing an online multiplayer action-lootfest experience that easily ranks among the genre's finest.  There may still be a great amount of debate as to which game does it best, but Torchlight II is certainly among the higher echelon.


Developer: Runic Games
Publisher: Runic Games
Platform: PC, OS X, Linux, Nintendo Switch, Playstation 4, XBox One
Released: 2012, 2015, 2019
Recommended Version: All of the computer versions seem to be more or less identical, so pick whichever suits your platform of choice.  As of this writing the console ports have not been released.

Tuesday, January 1, 2019

Torchlight

A spiritual successor to the long-neglected Diablo franchise worked on by a few of Blizzard North's former developers, Torchlight set out to recapture its magic while working in elements to bring it up to modern standards.  But does Torchlight succeed in bringing back the fast-paced lootfest style of fun, or is this just another forgettable take on the format?


Since Diablo's explosion of popularity in the mid-90s and its even more popular sequel in 2000, numerous imitators have tried to cash in on the format - Westwood had Nox,  Microsoft had the Dungeon Siege trilogy, Interplay had Baldur's Gate: Dark Alliance ...hell, even Raven Software and Marvel got in on the format to a degree with the X-Men Legends games and the Ultimate Alliance series.  So, it was little surprise that Torchlight would attract attention, given both the prevalence of the genre and the fact that some members of Blizzard North helped bring it to life.

It is clear from the start that Torchlight was built to be a spiritual remake of the first Diablo in a number of ways.  The overall setup is similar - a town besieged by corrupted monsters coming from an underground mine - and even the three playable classes are analogous to the original Diablo's - Berserker, Alchemist and Vanquisher are roughly equivalent to the Warrior, Sorcerer and Rogue, respectively.  Some elements of Diablo 2 do appear as well though, like the item crafting system (to a more limited degree) and the three skill trees per character that allow for vastly different character builds and give a significant amount of variety and replayability.  For example, Vanquisher builds can be centered on ranged weapons, melee weapons and defensive spells to bolster their relatively low HP, or simply setting traps for the enemy.  Spells are not exclusive to any one character class, however - similar to the first Diablo, any character can learn and use them, though some builds are geared more strongly toward using them than others (the Vanquisher, for example, gets a Mastery skill for spells that boosts their effects and lowers MP cost).  Some other welcome changes are present as well, such as being able to reuse slots in armors (by destroying the gems in them) or simply recover gems and reuse them in other armors (which requires destroying the armor itself).

A clever new feature in Torchlight is the pet system.  Similar to the NPC followers in Diablo 2, the protagonist is always accompanied by a pet that can fight alongside them, given limited equipment and spells, and even pick up and carry loot.  Better yet, the player can send their pet back to town to cash in any items in their inventory, saving the player some work of having to go back to town and sell it manually.  Of course, this does put the player at a temporary advantage for a couple of minutes of time while the pet makes the trip, but as it allows for uninterrupted gameplay, it's generally worth it.  One also has the ability to pass on a single item from an older character to a newly created one, serving as a "New Game Plus" of sorts.

Other efforts have been made to give the game more replay value too.  In addition to the randomized loot that is a staple of the series, a new dungeon called the "Shadow Vault" is unlocked after the game is completed once.  This is essentially an endless randomly-generated dungeon, complete with random quest objectives given out by two NPCs standing outside its entrance.  The PC version is also quite moddable, with the developers releasing a versatile tool called TorchEd that allows players to test out dungeon chunks they create in real-time, as well as letting them create new models, animations and even quests to give the game more content.

In spite of all its successes, though, Torchlight does have a major stumbling block; namely that it has no multiplayer of any kind.  Online co-op doesn't exist, and even local play isn't an option; this is strictly a one-player game.  While Torchlight does its best to provide a lot of content, it is a bit odd to see a genre built on the multi-player experience not have any option for it.  Probably little surprise, then, that this was one of the most highly touted features of its sequel.

In short, Torchlight is a spiritual successor game that follows in Diablo's footsteps in many ways, including being overshadowed by its sequel, which had more features and generally was a smoother experience on the whole.  Still, it is worth a look for fans of action-RPG lootfest games, as its smooth interface, aesthetics reminiscent of Warcraft III, surprisingly good voiceover and a strong soundtrack that draws more than a few cues from its inspiration make it a polished and enjoyable adventure regardless.




Developer: Runic Games
Publisher: Runic Games, Perfect World, Encoure inc, JoWooD Entertainment, Microsoft Studios
Platform: PC, OS X, Linux, XBox 360
Released: 2009, 2010, 2011, 2012
Recommended Version:  The computer versions are the best choice here, as they offer modding support that adds huge amounts of new content to the game - fan made classes, dungeon levels, quests, enemies and more can all be added to expand the core experience.