RPGreats now has a Discord! Come on in to talk about game music, games in general, submit reviews or just hang out!

Wednesday, November 4, 2026

The Legend of Zelda: Ocarina of Time (2026)

An undeniably legendary title in 1998, the announcement of an Ocarina of Time remake was met with a blend of excitement, skepticism and revulsion from old and new Zelda fans alike, with a good portion of criticism directed at its visual style.  But did Nintendo's revisit of one of their most popular games pay off, or should this Ocarina just be lost to time?

I'll just come right out and say it: I was never the biggest fan of 1998 Ocarina of Time.  Even when it was new it felt rather hampered by the leap to 3D, with pretty slow and clunky gameplay, a really empty overworld and items which came as standard pickups in earlier entries (like bombs) now being things you have to take numerous extra steps to utilize, which felt a bit uninspired.  Not to mention lacking many of the fun gadgets and features from previous games, with the substitutes (what few there are) being largely forgettable.  It was a solid enough first effort for the franchise in 3D, but I've enjoyed basically every later 3D Zelda more than it, and every time I revisit I'm quickly reminded of why I haven't done a full playthrough in a very long time.

The original game is still highly regarded of course, seemingly mostly by grognards who liked it at age ten - that magical period where their brain latches on to anything new they experience as Unquestionably The Best Thing Of All Time - and therefore they think it's some perfectly timeless masterpiece that's beyond all reproach.  They probably also haven't played it in a long time or done any earnest comparison to later entries in the series (and greater genre) that do most everything it does better.  Either that or they just let the fanboy cult do all their thinking for them; after all, it's Objectively The Best Game Ever because it got a higher arbitrary number on Metacritic than any other game and therefore enjoying anything else more than it is the mark of a Fake Gamer, regardless of how much evidence may arise that the score was skewed and/or inaccurately calculated (or that, big number in 1998 or not, the game just may not hold up as well decades later).

So with all that said, when the remake of Ocarina of Time was announced I actually got pretty excited for it.  These are the kinds of games I want to see remakes of - games that were passable in their time but could really use a modern overhaul, rather than taking ones that still hold up fine and slamming in a ton of boring busywork and grittier graphics and DLC glut to exploit its reputation for a quick buck.  The first two Dragon Quest games got an excellent overhaul last year, so Ocarina of Time seemed like another perfect candidate for another legendary-but-dated title to revisit.

Visuals are of course the most immediate change in this remake, and they look fantastic.  The character models were apparently based on puppets, giving them a slightly uncanny but still charming look, and per series standards they're still very expressive and detailed.  There's almost a Jim Henson's Dark Crystal vibe to the game with the realistic environments and slightly unreal characters.  They did away with the screen flashing whenever you land a killing blow in combat, though it still pauses the action momentarily to emphasize the moment.  Voice acting is added too, with most of the major cutscenes and dialogs now having it in full while retaining the minor NPC vocalizations for the rest.  Characters in general have quite a bit more dialog now too, and Navi's is a lot less intrusive, rarely interrupting the action and her voice clips being less frequent and shrill.

The game feel clearly takes a lot of notes from more modern Zelda titles in its design, with far fewer loading seams, a smooth 60 FPS and a control layout more reminiscent of the Wilds games.  There's a jump button now, which may take some getting used to if you played the older version with its auto-jumping a lot.  The camera is fully controllable with the right stick and movement in general feels much more organic and less stiff, which all lend themselves to a much smoother experience.  Only one sub-weapon or gadget can be equipped at a time now (activated via ZR), but you can quickly scroll through them with the R button and the right stick.  Gyro aiming is implemented too, making ranged combat very quick and intuitive.  Other convenient elements are added in as well, like beds to pass time in towns and the "Threads of Time", which basically serves as a quest log.  It also includes a tapestry that gets filled in as the story progresses, adding a clever visual element to it.  Many of the puzzles now have more evident visual cues too - bombable areas on the overworld are now clearly visible, trees concealing Gold Skulltulas will have falling leaves, and golden webs will appear at places where they spawn at night, among other things.

The game's design is at its core largely unchanged, though many of its lackluster elements have been improved.  One notable one for me is the lousy minigames in the original; Dampe's Graveyard Tour is now much less tedious to complete for one.  Link doesn't seem to get knocked down nearly as easily anymore either and gets up more quickly when he does, which alleviates some irritating fights from the original version.  Some frequently-swapped items like the Ocarina and the Iron Boots are mapped to D-pad hotkeys, which cuts down on tedious menuing.  Some extra content is added too, like hidden "Faerie's thoughts" that give clues and the Hall of Fallen Foes that showcases every enemy type you've defeated and even lets you rematch bosses without having to start a new save file.  One clever feature is the ability to play the ocarina in-game via the microphone using real-life instruments, including some ocarinas Nintendo themselves plan to sell as merchandise.  By no means necessary, but a clever bit of marketing on their part.

So while Ocarina of Time is still recognizable as the groundbreaking 1998 adventure, its 2026 iteration still proves to be a dramatic improvement.  I would compare it to 2023's Super Mario RPG remake, which effectively kept the strong elements of the original intact while giving it a substantial visual makeover and added in a few new features that new and old fans alike can enjoy.  I know people are going to endlessly defend the 1998 version of OOT as "perfect" and "timeless", even when they see absolutely no irony in modding the hell out of it to make it feel more modern and add more content;  but for me, the Switch 2 remake of Ocarina is going to be my go-to version from now on.



Dampe is the Best!

Developer: Nintendo EPD
Publisher: Nintendo
Released: 2026
Platforms: Switch 2
Recommended Version: N/A

Gauntlet: Dark Legacy

Gauntlet is of course a game well known to arcade game enthusiasts, as it was a very popular game in the '80s. Essentially a mashup of Dungeons & Dragons and Robotron 2084, you ventured through over 200 dungeon levels blasting monsters and generators, collecting treasures for points, eating food to restore some of your constantly dwindling health, collecting keys to open doors, and avoiding traps. Occasionally you'd also find powerups to give benefits like rebounding shots or extra damage, and potions could be used as a "panic button" to clear the screen of monsters. It's had several sequels and followups but 1998's Gauntlet Legends was a significant changeup, giving it a defined ending, a proper leveling system, 3D visuals and a slew of new powerups and level secrets to uncover. Dark Legacy was basically an expansion on that game, adding even more levels, powerups and playable characters (four to start, many more unlocked by completing bonus stages). There is quite a bit more to the mechanics now, too; you can press combinations of weak and strong attacks to do flashy melee combos that clear out weaker enemies and deal heavy damage to Generals. Potions can be used either as the typical screen-sweepers or to generate a shield that temporarily protects from harm, and there's a ton of powerups that can be stored for later use; from flight and gas masks to avoid level hazards to Phoenix Familiars, Rapid Shots and Acid and Fire Breath. It is a fairly monotonous game at its core, but if you just want a few hours of over-the-top monster mash action it's a ton of fun; especially with three friends powering up their characters and helping you wipe out the hordes. 


Developer: Midway Games
Publisher: Midway
Released: 2000, 2001, 2001
Platforms: Arcade, Playstation 2, XBox, Gamecube, Game Boy Advance

Wednesday, October 7, 2026

Spoony's Top 100 RPGs (as of October 2026)

  1. Earthbound
  2. Ultima Underworld
  3. Ultima V: Warriors of Destiny 
  4. Legend of Zelda: Link's Awakening (Game Boy)
  5. System Shock 2
  6. Chrono Trigger 
  7. Ultima VII: the Black Gate
  8. Final Fantasy Tactics
  9. Phantasy Star IV: End of the Millennium 
  10. Illusion of Gaia 
  11. Castlevania: Symphony of the Night
  12. Dragon Quest VIII: Journey of the Cursed King
  13. Legend of Zelda: Twilight Princess
  14. Legend of Zelda: Tears of the Kingdom
  15. Legend of Zelda: Majora's Mask 
  16. Fallout New Vegas
  17. Planescape Torment 
  18. Terranigma
  19. Deltarune
  20. Undertale
  21. Legend of Zelda: A Link to the Past
  22. Shin Megami Tensei: Persona 4 Golden 
  23. Dust: An Elysian Tail
  24. XCOM 2 
  25. Divinity Original Sin II 
  26. Starflight
  27. Star Control II
  28. Ultima IV: Quest of the Avatar
  29. Baldur's Gate III 
  30. The Legend of Zelda
  31. Suikoden II
  32. Sea of Stars 
  33. Slay the Spire 
  34. Final Fantasy V (Pixel Remaster)
  35. Dark Cloud 2 
  36. Dragon Quest V: Hand of the Heavenly Bride 
  37. X-COM: UFO Defense
  38. Shin Megami Tensei Nocturne 
  39. Startropics
  40. Mother 3 
  41. Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition
  42.  The World Ends With You
  43. Shantae: Half-Genie Hero 
  44. NieR Automata
  45. Super Mario RPG (2023) 
  46. Ultima VI: the False Prophet
  47. Valkyria Chronicles 4 
  48. Dragon Quest IV: Chapters of the Chosen (DS)
  49. Fallout 2 
  50. Ikenfell 
  51. Panzer Dragoon Saga 
  52. Lunar: Silver Star Story Complete 
  53. Breath of Fire
  54. Starflight II
  55. Grandia
  56. Ultima Worlds of Adventure 2: Martian Dreams 
  57. Ys VIII: Lacrimosa of Dana
  58. Grandia III 
  59. Suikoden V 
  60. Ultima VII Part 2: the Serpent Isle
  61. Deus Ex 
  62. Breath of Fire: Dragon Quarter
  63. Crystalis
  64. The Guardian Legend
  65. Dragon Quest VII: Fragments of the Forgotten Past (3DS)
  66. Bloodstained: Ritual of the Night 
  67. Ys III: the Oath in Felghana
  68. Yakuza 0 Remastered
  69. Lost Judgment 
  70. Valkyria Chronicles 
  71. Symphony of War: the Nephilim Saga 
  72. Kingdom Hearts
  73. Prey (2017)
  74. Deus Ex 
  75. Shadow Hearts: Covenant
  76. Shantae and the Pirate's Curse 
  77. Phantasy Star III: Generations of Doom 
  78. Ys IV: the Dawn of Ys 
  79. Trials of Mana (2020)
  80. Ghost of Yotei
  81. Breath of Fire IV
  82. Ys Origin 
  83. Yakuza: Like a Dragon 
  84. Ni no Kuni II: Revenant Kingdom 
  85. Mega Man Legends 
  86. Final Fantasy VII 
  87. The Legend of Zelda: the Wind Waker 
  88. Dragon View
  89. Transistor 
  90. Kingdom Hearts: Birth By Sleep
  91. Dragon Quest III (SFC)
  92. Shantae and the Seven Sirens
  93. Grandia II
  94. Zelda II: the Adventure of Link
  95. Live a Live 
  96. Final Fantasy XV 
  97. Ni no Kuni: Wrath of the White Witch 
  98. SaGa Frontier 
  99. Parasite Eve
  100. Arzette: the Jewel of Faramore