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Wednesday, November 4, 2026

Gauntlet: Dark Legacy

Gauntlet is of course a game well known to arcade game enthusiasts, as it was a very popular game in the '80s. Essentially a mashup of Dungeons & Dragons and Robotron 2084, you ventured through over 200 dungeon levels blasting monsters and generators, collecting treasures for points, eating food to restore some of your constantly dwindling health, collecting keys to open doors, and avoiding traps. Occasionally you'd also find powerups to give benefits like rebounding shots or extra damage, and potions could be used as a "panic button" to clear the screen of monsters. It's had several sequels and followups but 1998's Gauntlet Legends was a significant changeup, giving it a defined ending, a proper leveling system, 3D visuals and a slew of new powerups and level secrets to uncover. Dark Legacy was basically an expansion on that game, adding even more levels, powerups and playable characters (four to start, many more unlocked by completing bonus stages). There is quite a bit more to the mechanics now, too; you can press combinations of weak and strong attacks to do flashy melee combos that clear out weaker enemies and deal heavy damage to Generals. Potions can be used either as the typical screen-sweepers or to generate a shield that temporarily protects from harm, and there's a ton of powerups that can be stored for later use; from flight and gas masks to avoid level hazards to Phoenix Familiars, Rapid Shots and Acid and Fire Breath. It is a fairly monotonous game at its core, but if you just want a few hours of over-the-top monster mash action it's a ton of fun; especially with three friends powering up their characters and helping you wipe out the hordes. 


Developer: Midway Games
Publisher: Midway
Released: 2000, 2001, 2001
Platforms: Arcade, Playstation 2, XBox, Gamecube, Game Boy Advance

Wednesday, October 7, 2026

Spoony's Top 100 RPGs (as of October 2026)

  1. Earthbound
  2. Ultima Underworld
  3. Ultima V: Warriors of Destiny 
  4. Legend of Zelda: Link's Awakening (Game Boy)
  5. System Shock 2
  6. Chrono Trigger 
  7. Ultima VII: the Black Gate
  8. Final Fantasy Tactics
  9. Phantasy Star IV: End of the Millennium 
  10. Illusion of Gaia 
  11. Castlevania: Symphony of the Night
  12. Dragon Quest VIII: Journey of the Cursed King
  13. Legend of Zelda: Twilight Princess
  14. Legend of Zelda: Tears of the Kingdom
  15. Legend of Zelda: Majora's Mask 
  16. Fallout New Vegas
  17. Planescape Torment 
  18. Terranigma
  19. Deltarune
  20. Undertale
  21. Legend of Zelda: A Link to the Past
  22. Shin Megami Tensei: Persona 4 Golden 
  23. Dust: An Elysian Tail
  24. XCOM 2 
  25. Divinity Original Sin II 
  26. Starflight
  27. Star Control II
  28. Ultima IV: Quest of the Avatar
  29. Baldur's Gate III 
  30. The Legend of Zelda
  31. Suikoden II
  32. Sea of Stars 
  33. Slay the Spire 
  34. Final Fantasy V (Pixel Remaster)
  35. Dark Cloud 2 
  36. Dragon Quest V: Hand of the Heavenly Bride 
  37. X-COM: UFO Defense
  38. Shin Megami Tensei Nocturne 
  39. Startropics
  40. Mother 3 
  41. Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition
  42.  The World Ends With You
  43. Shantae: Half-Genie Hero 
  44. NieR Automata
  45. Super Mario RPG (2023) 
  46. Ultima VI: the False Prophet
  47. Valkyria Chronicles 4 
  48. Dragon Quest IV: Chapters of the Chosen (DS)
  49. Fallout 2 
  50. Ikenfell 
  51. Panzer Dragoon Saga 
  52. Lunar: Silver Star Story Complete 
  53. Breath of Fire
  54. Starflight II
  55. Grandia
  56. Ultima Worlds of Adventure 2: Martian Dreams 
  57. Ys VIII: Lacrimosa of Dana
  58. Grandia III 
  59. Suikoden V 
  60. Ultima VII Part 2: the Serpent Isle
  61. Deus Ex 
  62. Breath of Fire: Dragon Quarter
  63. Crystalis
  64. The Guardian Legend
  65. Dragon Quest VII: Fragments of the Forgotten Past (3DS)
  66. Bloodstained: Ritual of the Night 
  67. Ys III: the Oath in Felghana
  68. Yakuza 0 Remastered
  69. Lost Judgment 
  70. Valkyria Chronicles 
  71. Symphony of War: the Nephilim Saga 
  72. Kingdom Hearts
  73. Prey (2017)
  74. Deus Ex 
  75. Shadow Hearts: Covenant
  76. Shantae and the Pirate's Curse 
  77. Phantasy Star III: Generations of Doom 
  78. Ys IV: the Dawn of Ys 
  79. Trials of Mana (2020)
  80. Ghost of Yotei
  81. Breath of Fire IV
  82. Ys Origin 
  83. Yakuza: Like a Dragon 
  84. Ni no Kuni II: Revenant Kingdom 
  85. Mega Man Legends 
  86. Final Fantasy VII 
  87. The Legend of Zelda: the Wind Waker 
  88. Dragon View
  89. Transistor 
  90. Kingdom Hearts: Birth By Sleep
  91. Dragon Quest III (SFC)
  92. Shantae and the Seven Sirens
  93. Grandia II
  94. Zelda II: the Adventure of Link
  95. Live a Live 
  96. Final Fantasy XV 
  97. Ni no Kuni: Wrath of the White Witch 
  98. SaGa Frontier 
  99. Parasite Eve
  100. Arzette: the Jewel of Faramore 

Thursday, October 1, 2026

Final Fantasy Resonance

An adaptation of the mobile gacha game Brave Exvius, Resonance reworks it into a more traditional Final Fantasy experience, complete with mechanics resembling the series' classic job system and a vastly upgraded presentation.  But does Resonance strike a chord with long-time series fans, or does it fail to escape its mobile cash-grab trappings?


Brave Exvius was a game I didn't actually play (in part because it threatened to eat up every last bit of space in my phone's storage during the installation process), and it's since been delisted and shut down so I can't really say much about it from firsthand experience.  I can, however, see that it got a divided reception among fans and critics for its mobile game tropes, though it did fare considerably better than another infamous Final Fantasy title in that regard.  Resonance apparently makes few changes to the core plot of Exvius, though it drastically reworks the mechanics to something more in the vein of the '90s Final Fantasy games and, of course, utilizes Square Enix's trademark HD-2D style to deliver some gorgeous spritework blended with 3D environments and effects; something they've used in many other IPs, but ironically it took nearly a decade to be fully implemented in a Final Fantasy title. 

Resonance is definitely aimed at appeasing long-time fans of the franchise, returning to turn-based battles, having familiar elements like crystals, airships and amnesiac protagonists as part of the storyline, and even having something resembling a class system in the form of "Visions".  While each character you recruit is built as a pre-fab archetype, they can freely equip Visions to learn new skills and gain permanent boosts to their core stats without restriction.  Of course it is to your benefit to equip Visions that will complement their base class and its stats, but there's no restrictions on this; and it is definitely beneficial to teach everyone staple skills like Cure, Esuna and Counter Attack.  Skills are earned by gaining a resource called MRP through battles, and once a character's Vision levels up they will permanently add it to their repertoire.  However, if they swap to another Vision and wish to retain the use of learned skills, they must allocate another resource called AP to them; it most closely resembles Final Fantasy 9's equipment-centered skill system. Visions manifest as characters from Final Fantasy games of the past, ranging from FF1's Warrior of Light to White and Black Mages and, as you can see in the screenshot below, popular characters like Rydia, Cloud, Aerith, Terra and even Sora from Kingdom Hearts all put in appearances too.  One nice feature is that you can check the status screen to see a full list skills each character will learn, as well as those each Vision will provide when leveled up, so you can plan out your builds well in advance.

Combat is pretty basic turn-based action, though per franchise standards it remains well-paced, with few overly long and tedious battles and the ability to speed up animations so you can get through mundane fights faster.  There are a few twists though, seemingly inspired by the SMT/Persona franchises.  Each enemy on the field has a Stagger meter alongside their health bar; any attack lowers it, but specific abilities and elemental weaknesses will drop it faster.  When an enemy's meter is depleted they get Staggered, giving the character who depleted the meter another free action at the end of the round.  Staggering all enemies results in a Sweeping Stagger, which not only gives your entire team an extra action, but can be followed up with a special move from one of your equipped Visions - often a powerful multi-hit attack, though there are also healing and buffering effects among them.  But while they are quite powerful, they're not necessarily an instant victory, especially on the higher difficulty levels.

One earns bonuses for fighting efficiently too, gaining extra experience, money or MRP for fulfilling certain conditions in a fight.  Winning a fight without taking damage awards bonus experience, getting an Overkill (landing another attack after depleting an enemy's health during bonus turns) awards extra money, and managing to stagger the last enemy on the field and kill them off before they recover awards extra MRP.  These are quite fun to try for and definitely make farming points and upgrading characters and Visions more captivating than simple grinding.  A collectible arises in the form of "tablet shards" that award various treasures when you gather enough and turn them in; not dissimilar to the Mini Medals in the Dragon Quest games.  Characters also gain full points and MRP even if they're KO'd during a fight, which is quite nice; and even those who want to do solo run challenges or whatever else have an option to remove party members from the lineup entirely.

So, while Resonance still clearly shows some traces of its origins as a mobile game with its overall linear structure, short dungeons and flashy visuals, it's very clearly undergone a major overhaul to become an experience inspired by classic Final Fantasy.  It tells a solid story of its own with several familiar series elements, and mixes in enough fan service in the form of past characters, musical cues and, of course, the series' long-recurring summoned monsters to feel like a solid homage to the franchise.  Of course, it's aided by a top-notch presentation, with well-written characters and dialog, well-acted voiceover and an implementation of HD-2D that actually feels like a solid blend of 2D and 3D elements, blending detailed, well-animated sprite-based characters with 3D environments and effects.  It reminds me a lot of the recent Dragon Quest remakes, effectively paying homage to the classic games while also puttying up some of the cracks in their design and adding in a few fresh ideas without disrupting the original games' charm and balance.  If you're one of those fans that's long been seeking a return to the polsihed and addictive design of '90s era Final Fantasy, this is one you may want to give a chance.  I was certainly pleasantly surprised by it.

 

Developer: Lancarse, Square Enix
Publisher: Square Enix
Platform: Windows, XBox Series, PlayStation 5, Switch 2
Released: 2026
Recommended Platform: The game seems to run with the same fidelity and visual quality on all platforms, though if you're a fan of physical media and dislike Game Key Cards you may wish to avoid the Switch 2 version.