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Wednesday, October 7, 2026

Spoony's Top 100 RPGs (as of October 2026)

  1.  Earthbound
  2. Ultima Underworld
  3. Ultima V: Warriors of Destiny 
  4. Legend of Zelda: Link's Awakening 
  5. System Shock 2
  6. Chrono Trigger 
  7. Ultima VII: the Black Gate
  8. Final Fantasy Tactics
  9. Phantasy Star IV: End of the Millennium 
  10.  Illusion of Gaia 
  11. Castlevania: Symphony of the Night
  12. Dragon Quest VIII: Journey of the Cursed King
  13. Legend of Zelda: Twilight Princess
  14.  Legend of Zelda: Tears of the Kingdom
  15.  Legend of Zelda: Majora's Mask 
  16. Fallout New Vegas
  17. Planescape Torment 
  18. Terranigma
  19. Deltarune
  20. Undertale
  21. Legend of Zelda: A Link to the Past
  22. Shin Megami Tensei: Persona 4 Golden 
  23. Dust: An Elysian Tail
  24. XCOM 2 
  25. Divinity Original Sin II 
  26. Starflight
  27. Star Control II
  28. Ultima IV: Quest of the Avatar
  29. Baldur's Gate III 
  30. The Legend of Zelda
  31. Suikoden II
  32. Sea of Stars 
  33. Slay the Spire 
  34. Final Fantasy V
  35. Dark Cloud 2 
  36. Dragon Quest V: Hand of the Heavenly Bride 
  37. X-COM: UFO Defense
  38. Shin Megami Tensei Nocturne 
  39. Startropics
  40. Mother 3 
  41. Dragon Quest XI S: Echoes of an Eluisive Age Definitive Edition
  42.  The World Ends With You
  43. Shantae: Half-Genie Hero 
  44. NieR Automata
  45. Super Mario RPG (2023) 
  46. Ultima VI: the False Prophet
  47. Valkyria Chronicles 4 
  48. Dragon Quest IV: Chapters of the Chosen
  49. Fallout 2 
  50. Ikenfell 
  51. Panzer Dragoon Saga 
  52. Lunar: Silver Star Story Complete 
  53. Dragon Quest I/II HD-2D Remake 
  54. Breath of Fire
  55. Starflight II
  56. Grandia
  57. Ultima Worlds of Adventure 2: Martian Dreams 
  58. Ys VIII: Lacrimosa of Dana
  59. Grandia III 
  60. Suikoden V 
  61. Ultima VII Part 2: the Serpent Isle
  62. Deus Ex 
  63. Shadow Hearts: Covenant
  64. Breath of Fire: Dragon Quarter
  65. Crystalis
  66. The Guardian Legend
  67. Dragon Quest III: HD-2D Remake 
  68. Zelda II: the Adventure of Link 
  69. Dragon Quest VII: Fragments of the Forgotten Past (3DS)
  70. Bloodstained: Ritual of the Night 
  71. Ys III: the Oath in Felghana
  72. Yakuza 0
  73. Lost Judgment 
  74. Valkyria Chronicles 
  75. Symphony of War: the Nephilim Saga 
  76. Prey (2017)
  77. Deus Ex  
  78. Shantae and the Pirate's Curse 
  79. Phantasy Star III: Generations of Doom 
  80. Ys IV: the Dawn of Ys 
  81. Final Fantasy VI (Pixel Remaster)
  82. Trials of Mana (2020)
  83. Ghost of Yotei
  84. Ys Origin 
  85. Yakuza: Like a Dragon 
  86. Mega Man Legends 
  87. The Legend of Zelda: the Wind Waker
  88. Final Fantasy VII 
  89. Dragon View
  90. Ni no Kuni II: Revenant Kingdom 
  91. SaGa Frontier 
  92. Final Fantasy XV
  93. Live a Live 
  94. Shantae and the Seven Sirens
  95. Ni no Kuni: Wrath of the White Witch 
  96. River City Girls 2
  97. Final Fantasy XVI 
  98. Indivisible 
  99. Parasite Eve  
  100. Arzette: the Jewel of Faramore

Thursday, October 1, 2026

Final Fantasy Resonance

An adaptation of the mobile gacha game Brave Exvius, Resonance reworks it into a more traditional Final Fantasy experience, complete with mechanics resembling the series' classic job system and a vastly upgraded presentation.  But does Resonance strike a chord with long-time series fans, or does it fail to escape its mobile cash-grab trappings?


Brave Exvius was a game I didn't actually play (in part because it threatened to eat up every last bit of space in my phone's storage during the installation process), and it's since been delisted and shut down so I can't really say much about it from firsthand experience.  I can, however, see that it got a divided reception among fans and critics for its mobile game tropes, though it did fare considerably better than another infamous Final Fantasy title in that regard.  Resonance apparently makes few changes to the core plot of Exvius, though it drastically reworks the mechanics to something more in the vein of the '90s Final Fantasy games and, of course, utilizes Square Enix's trademark HD-2D style to deliver some gorgeous spritework blended with 3D environments and effects; something they've used in many other IPs, but ironically it took nearly a decade to be fully implemented in a Final Fantasy title. 

Resonance is definitely aimed at appeasing long-time fans of the franchise, returning to turn-based battles, having familiar elements like crystals, airships and amnesiac protagonists as part of the storyline, and even having something resembling a class system in the form of "Visions".  While each character you recruit is built as a pre-fab archetype, they can freely equip Visions to learn new skills and gain permanent boosts to their core stats without restriction.  Of course it is to your benefit to equip Visions that will complement their base class and its stats, but there's no restrictions on this; and it is definitely beneficial to teach everyone staple skills like Cure, Esuna and Counter Attack.  Skills are earned by gaining a resource called MRP through battles, and once a character's Vision levels up they will permanently add it to their repertoire.  However, if they swap to another Vision and wish to retain the use of learned skills, they must allocate another resource called AP to them; it most closely resembles Final Fantasy 9's equipment-centered skill system. Visions manifest as characters from Final Fantasy games of the past, ranging from FF1's Warrior of Light to White and Black Mages and, as you can see in the screenshot below, popular characters like Rydia, Cloud, Aerith, Terra and even Sora from Kingdom Hearts all put in appearances too.  One nice feature is that you can check the status screen to see a full list skills each character will learn, as well as those each Vision will provide when leveled up, so you can plan out your builds well in advance.

Combat is pretty basic turn-based action, though per franchise standards it remains well-paced, with few overly long and tedious battles and the ability to speed up animations so you can get through mundane fights faster.  There are a few twists though, seemingly inspired by the SMT/Persona franchises.  Each enemy on the field has a Stagger meter alongside their health bar; any attack lowers it, but specific abilities and elemental weaknesses will drop it faster.  When an enemy's meter is depleted they get Staggered, giving the character who depleted the meter another free action at the end of the round.  Staggering all enemies results in a Sweeping Stagger, which not only gives your entire team an extra action, but can be followed up with a special move from one of your equipped Visions - often a powerful multi-hit attack, though there are also healing and buffering effects among them.  But while they are quite powerful, they're not necessarily an instant victory, especially on the higher difficulty levels.

One earns bonuses for fighting efficiently too, gaining extra experience, money or MRP for fulfilling certain conditions in a fight.  Winning a fight without taking damage awards bonus experience, getting an Overkill (landing another attack after depleting an enemy's health during bonus turns) awards extra money, and managing to stagger the last enemy on the field and kill them off before they recover awards extra MRP.  These are quite fun to try for and definitely make farming points and upgrading characters and Visions more captivating than simple grinding.  A collectible arises in the form of "tablet shards" that award various treasures when you gather enough and turn them in; not dissimilar to the Mini Medals in the Dragon Quest games.  Characters also gain full points and MRP even if they're KO'd during a fight, which is quite nice; and even those who want to do solo run challenges or whatever else have an option to remove party members from the lineup entirely.

So, while Resonance still clearly shows some traces of its origins as a mobile game with its overall linear structure, short dungeons and flashy visuals, it's very clearly undergone a major overhaul to become an experience inspired by classic Final Fantasy.  It tells a solid story of its own with several familiar series elements, and mixes in enough fan service in the form of past characters, musical cues and, of course, the series' long-recurring summoned monsters to feel like a solid homage to the franchise.  Of course, it's aided by a top-notch presentation, with well-written characters and dialog, well-acted voiceover and an implementation of HD-2D that actually feels like a solid blend of 2D and 3D elements, blending detailed, well-animated sprite-based characters with 3D environments and effects.  It reminds me a lot of the recent Dragon Quest remakes, effectively paying homage to the classic games while also puttying up some of the cracks in their design and adding in a few fresh ideas without disrupting the original games' charm and balance.  If you're one of those fans that's long been seeking a return to the polsihed and addictive design of '90s era Final Fantasy, this is one you may want to give a chance.  I was certainly pleasantly surprised by it.

 

Developer: Lancarse, Square Enix
Publisher: Square Enix
Platform: Windows, XBox Series, PlayStation 5, Switch 2
Released: 2026
Recommended Platform: The game seems to run with the same fidelity and visual quality on all platforms, though if you're a fan of physical media and dislike Game Key Cards you may wish to avoid the Switch 2 version.

Saturday, September 19, 2026

Fuzzical Fighter

Fuzzical Fighter is an odd case.  Presenting itself at first as a Dragon Quest-esque fantasy RPG and even starting you in a town with a castle and a few shops and an inn, it's actually mostly a side-scrolling shmup.  The shops mostly serve as a means to upgrade your ship, powering up its weapons, HP, MP (which fuels special attacks) and even allowing something called "Fuzzy Mode" which is effectively an autopilot.  I suggest never actually purchasing or using Fuzzy Mode, however, since it's much more of a hindrance than a help.  The inn also serves as your means to actually access the shooting segments of the game, which is an odd decision.  In the shmup segments defeating enemies earns you gold that you can spend on future upgrades, albeit very slowly - every enemy defeated gives a tiny pittance of gold, and purchasing upgrades and access to new levels can cost hundreds or even thousands.  That of course means replaying stages many, many times to grind money, which isn't particularly fun; especially as the levels are quite long, lacking in challenge and very monotonous.  The visuals and music are decent (if nothing remarkable), but it's not particularly good in either facet - a rather bland and monotonous shmup and a tedious old-school RPG experience combine to make a game that's just not much of anything.  Maybe worth a quick look for fans of quirky 8-bit games, but only a quick look - it's not interesting or fun enough to be worth spending any great degree of time on.


Developer: Make Software
Publisher: Sigma Enterprises
Released: 1991
Platform: Famicom