How do you take a sprawling, expansive and massively interactive open world game like Ultima VII and port it to a console? Well, you can't, really; you'd either need to invest in a massive amount of ROM space for your cartridges (which would probably be passed on to customers, resulting in low sales) or you need to basically make an entirely new game that only faintly resembles the original. The Black Gate is a case of the latter, reimagining the experience as a top-down dungeon crawler slightly reminiscent of the Zelda titles. The problem, though, is that it lacks any of the polish that Zelda had; dungeons are extremely samey and tedious, and combat is nothing short of a chore. As there is no post-hit invincibility period, even a lowly rat can drain your health in the blink of an eye and kill you, to say nothing of giants and orcs. Hit detection with your own weapons is awkward and seemingly sporadic, the plot has been trimmed down to bare basics, there are no other party members to recruit or play as, and, owing to Nintendo's content policies of the time, violent and sexual content is scrubbed; enemies simply vanish when killed, and the murders that drove the plot are changed to "kidnappings". Basically, it's a linear action game with only light RPG elements now, and not even a particularly good one, especially when compared to games like Zelda or the Quintet offerings on the same platform. A slap in the face to an immortal classic that's only worth a look as a morbid curiosity.
Developer: Origin Systems
Publisher: FCI/Pony Canyon, Electronic Arts
Platforms: SNES, PSP (As part of the EA Replay compilation)