The latest title from Supergiant retains their trademark gameplay and narrative design but moves it all into the structure of a roguelike. But does this change provide a path to another successful action-RPG experience, or is it simply a misstep for a well-regarded indie studio?
Supergiant is a relatively young indie studio, but despite that they have become a very well-known and respected name in the field. All of their previous releases - Bastion, Transistor and Pyre were all praised for their stylish anesthetics and polished design, particularly in their dynamic narrative that would adapt to the player's actions in real time. Hades looked to be another in that trend, this time incorporating a lot of roguelike elements into the mix.
Publisher: Supergiant Games
Platform: Windows, macOS, Switch
Recommended Version: I have only played the PC version but all of them seem to be the same.