The fourth tactical RPG by developer Rad Codex, and rather than being a mostly linear dungeon crawl or an open world experience, this one goes more for a Baldur's Gate feel, having the player explore large maps with numerous hidden secrets and peppered with occasional battles. There is also a slight metroidvania bent, in that you can venture into an area and reach a new area in an adjacent map by unlocking a door or clearing a path beneath it, and you can collect items or abilities to do things like freeze water or smash down thin walls. The core combat experience is largely unchanged, albeit with a new set of classes and races to choose from to take advantage of the new, subterranean setting. Classes include dual-wielding Dragoons, trap-laying Fangers and the Swarm's Eye, a ranged attacker that summons insects to damage and distract enemies. Another new mechanic is that you get a Mount - one of your character can hop aboard your wyvern to shield themselves from harm and take advantage of the wyvern's extra move range, although due to the fact that they cannot utilize any gear, they tend to be the first to fall in battle as enemies will almost invariably target them by preference. One also has the ability to craft weapons, gear and augmentations from raw ore and even melt down redundant ones into raw materials for later use, which is quite nice. The story is fairly threadbare but you do get bits of lore from "fireside chats" - as you rest and recoup strength at your hideout you will sometimes get drawn into a conversation where your characters talk about their pasts. Unfortunately the game also feels much smaller than Horizon's Gate, with only a few screens to explore and a limited amount of experience to be had, so careful party planning and making every point count is a definite must here. Yes you can venture out of the main area and fight randomly-generated battles on the overworld, but this just amounts to empty grinding and you're still restricted from revisiting fields repeatedly to level up, so it only helps to a point. The core tactical action is still strong and the character building has that satisfying Final Fantasy Tactics mix-and-match bent, but it's just not as engrossing an experience as Horizon's Gate was.
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Dragon Age 2
As if the original Dragon Age wasn't enough of a letdown to anyone looking for a decent RPG experience, they released Dragon Age 2 less than a year-and-a-half later. Which is right out of the Electronic Arts playbook - shovel crap out as quickly and voluminously as possible and pay your hack game journo buddies to hype it up as the Best Thing Ever so your fanboys never have the time or inclination to try anything else; if that ever happens, they might just learn just how shoddy your products really are! And boy is DA2 shoddy. Its combat moves slightly faster but is just as shallow and monotonous as the first game's, throwing hordes of the same one enemy at you over and over again for 30+ minutes at a time. Character interactions are still the same trite "be stoic/make stupid jokes/be an asshole" choices that never change a damn thing outside of cutscenes, and the world design is lazier than ever, copy-pasting assets wholesale from the previous game and even reusing the same exact rooms multiple times in a row just to pad out the dungeons. Basically it's just a cut-rate Diablo 1 in terms of gameplay design and premise, with a toe-curlingly bad story set in and around a single locale so they can make as few new assets and characters as possible. But what truly pushes it into being irredeemable is BioWare and EA's attitude toward their audience. After two of the game's developers got caught posting glowing reviews for their own game on Metacritic, EA's official response was a flippant "who cares just buy it anyway lol", which just proves they don't have the slightest care about ethical behavior from their employees, the quality of their products, their own reputation or even the reputation of gaming in general; as long as they can make a quick buck off you and yours, anything is fair play. If selling heroin was legal I'm sure they'd happily quit the video game business entirely to do that instead; it isn't, though, so they'll just have to settle for foisting subpar garbage at premium prices and letting their cult of employees, journo shills and fanboys spread pro-EA propaganda all over the internet instead. Fucking shysters.
While this is technically a half-Star game for making at least a few improvements to the dragging combat of the original, there's no way I'm rewarding Electronic Arts or BioWare for showing such flagrant contempt for their audience and the credibility of gaming as a whole. Dragon Age 2 gets a whopping zero Stars, and BioWare, EA and every one of their disgusting enablers get two raised middle fingers apiece. Now please, go support a developer that has some scruples, pushes genuine quality in their products and values the medium of gaming beyond how many pennies they can shake out of consumers' wallets this week; I promise there's plenty to be found.
Publisher: Electronic Arts
Released: 2011
Platforms: XBox 360, PC, PlayStation 3